All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Sigil of Conductivity
$0.25
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Lightning token.

Burn Up <> Shock
from $0.15
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them.
Go again
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.

Bloodied Oval
from $0.25
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Herald of Protection (Blue) - Extended Art
$1.75
When this hits, put it into your hero's soul and create a Spectral Shield token.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Sold out

Light of Sol
from $124.95
Legendary (You may only have 1 Light of Sol in your deck.)
When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.

Shriek Razors
from $9.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this.
Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Atom Breaker
$0.75
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.)
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.

Soup Up (Red)
from $0.20
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Expedite (Red)
from $0.15
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Boom Grenade (Yellow)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.