Bright Lights Singles
Tome of Imperial Flame
from $12.95
Draw a card. If you are Royal, instead draw 2 cards.
You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.)
Go again
Evo Steel Soul Processor
$8.95
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Steel Street Hoons
from $0.95
Boost
If an item you control has been destroyed this turn, this gets +2{p}.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Smashing Performance
from $1.95
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, destroy a random item in the arena.
Intoxicating Shot
from $3.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
(Arrows can only be played from arsenal and only if you control a bow.)
When this hits a hero, they create a Courage and Quicken token.
Evo Face Breaker
$0.75
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.)
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Boom Grenade (Red)
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Sonata Fantasmia
from $7.95
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
Create X Runechant tokens.
If X is 6 or greater, target hero discards 3 random cards.
Scrap Trader
from $0.95
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
Gain {r}{r} for each card this scrapped.
Evo Steel Soul Memory
$8.95
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Soup Up (Red)
from $4.95
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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Hyper-X3
from $3.95
Whenever you banish a Hyper Driver from boosting, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
System Reset
from $0.75
Banish X Mechanologist items you control with cost 0 or 1, then return them to the arena under their owners' control.
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Teklo Foundry Heart
$19.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Dive Through Data (Red)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Prismatic Lens
from $0.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck.
Expedite (Red)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Stasis Cell
from $1.75
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again