Meganetic Protocol
Meganetic Protocol from $0.75
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Dust from the Chrome Caverns
Dust from the Chrome Caverns from $0.95
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Fender Bender (Red)
Fender Bender (Red) from $0.25
Boost This gets +X{p}, where X is the number of equipment defending it.
Cogwerx Base Legs
Cogwerx Base Legs from $0.20
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Contest the Mindfield
Contest the Mindfield from $0.55
All heroes get -1{i}. At the start of your turn, destroy this.
Cogwerx Base Chest
Cogwerx Base Chest from $0.20
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Shriek Razors
Shriek Razors from $3.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this. Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate $0.95
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Soup Up (Blue)
Soup Up (Blue) from $0.55
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Firewall (Red)
Firewall (Red) from $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Annihilator Engine
Annihilator Engine from $0.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
MetEx (Red)
MetEx (Red) from $0.25
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Slay
Slay from $0.75
Destroy target angel ally.
Quantum Processor
Quantum Processor from $0.55
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Dash I/O
Dash I/O $0.55
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Demolition Protocol
Demolition Protocol from $0.55
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $21.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Circuit Breaker
Evo Circuit Breaker $0.55
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Re-Charge! (Red)
Re-Charge! (Red) from $0.25
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
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