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Fyendal's Spring Tunic
Fyendal's Spring Tunic $114.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
Dash I/O
Dash I/O $0.75
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Stasis Cell
Stasis Cell from $4.75
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro $0.35
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Evo Circuit Breaker
Evo Circuit Breaker $0.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Annihilator Engine
Annihilator Engine from $0.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Expedite (Red)
Expedite (Red) from $0.25
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Base Legs
Cogwerx Base Legs from $0.20
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Firewall (Red)
Firewall (Red) from $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $19.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate $1.95
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Dust from the Chrome Caverns
Dust from the Chrome Caverns from $3.75
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Boom Grenade (Blue)
Boom Grenade (Blue) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
Fender Bender (Red)
Fender Bender (Red) from $0.25
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Red)
Dive Through Data (Red) from $0.25
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Slay
Slay from $0.55
Destroy target angel ally.
Meganetic Lockwave
Meganetic Lockwave from $0.55
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able. Go again
Grinding Gears
Grinding Gears from $0.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
MetEx (Red)
MetEx (Red) from $0.25
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
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