Bright Lights Singles
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Fyendal's Spring Tunic
$114.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.
Instant -- Remove 3 energy counters from this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Dash I/O
$0.75
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Stasis Cell
from $4.75
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Maxx 'The Hype' Nitro
$0.35
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Evo Circuit Breaker
$0.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.)
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Annihilator Engine
from $0.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Expedite (Red)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Base Legs
from $0.20
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Firewall (Red)
from $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Singularity // Teklovossen, the Mechropotent
$19.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklovossen, Esteemed Magnate
$1.95
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Dust from the Chrome Caverns
from $3.75
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Boom Grenade (Blue)
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
Fender Bender (Red)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Red)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Meganetic Lockwave
from $0.55
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able.
Go again
Grinding Gears
from $0.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Action -- 0: Target hero destroys the top card of their deck.
MetEx (Red)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Boom Grenade (Yellow)
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.