Bright Lights Singles
Meganetic Protocol
from $0.75
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Dust from the Chrome Caverns
from $0.95
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Fender Bender (Red)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.
Cogwerx Base Legs
from $0.20
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Cogwerx Base Chest
from $0.20
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Shriek Razors
from $3.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this.
Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklovossen, Esteemed Magnate
$0.95
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Soup Up (Blue)
from $0.55
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Firewall (Red)
from $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Annihilator Engine
from $0.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
MetEx (Red)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Quantum Processor
from $0.55
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Dash I/O
$0.55
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Demolition Protocol
from $0.55
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Singularity // Teklovossen, the Mechropotent
$21.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Circuit Breaker
$0.55
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.)
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Re-Charge! (Red)
from $0.25
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again
Boom Grenade (Yellow)
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.