Bright Lights Singles

Evo Circuit Breaker (Marvel)
$49.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Zero to Fifty (Yellow)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Teklonetic Force Field (Blue)
from $0.10
When this defends an attack with overpower, this gets +2{d}.

Spring a Leak (Red)
from $0.10
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Smash and Grab
from $0.10
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."

Scrap Prospector (Red)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Red)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Ratchet Up (Red)
from $0.10
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Infuse Alloy (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Yellow)
from $0.10
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Hadron Collider (Blue)
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.


Firewall (Yellow)
from $0.10
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Data Link (Yellow)
from $0.10
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Cognition Field (Yellow)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Bull Bar (Yellow)
from $0.10
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Backup Protocol: YEL
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.