Torque Tuned (Red)
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Yellow)
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Re-Charge! (Yellow)
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Mini Forcefield (Red)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Mechanical Strength (Red)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Hadron Collider (Yellow)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Your next Mechanologist attack this turn gets +2{p}.
Go again
Gas Up (Red)
The next attack you boost this turn gets +4{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Evo Cogspitter
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Crankshaft (Yellow)
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Autosave Script
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
Evo Steel Soul Memory (Marvel)
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
War Machine (Extended Art)
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Torque Tuned (Blue)
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.