Heavy Hitters Singles

Hold 'em (Yellow)
from $0.10
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Go again

Grandstand Legplates
from $0.10
Grandstand Legplates' {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Engaged Swiftblade (Red)
from $0.10
Your next Warrior attack this turn gets +3{p} and "If this is defended by an attack action card, this gets go again."
Go again

Engaged Swiftblade (Blue)
from $0.10
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again."
Go again

Edge Ahead (Yellow)
from $0.10
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.)
Go again

Big Bop (Yellow)
from $0.10
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Bare Fangs (Yellow)
$0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.

Agile Engagement (Blue)
from $0.10
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.

Rawhide Rumble (Blue)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Sold out


Kayo, Armed and Dangerous (Marvel)
$144.95
You have 1 weapon zone.
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.

Wage Agility (Yellow)
from $0.10
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)

Ticket Puncher
from $0.10
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Stand Ground
from $0.10
If you control a Might token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Sheltered Cove
from $0.10
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.



Rally the Rearguard (Blue)
$0.10
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.