Pound Town (Red)
Pound Town (Red) from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $0.20
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
Lead with Power (Yellow) from $0.20
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) from $0.20
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Face Adversity
Face Adversity from $0.20
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause from $0.20
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beast Mode (Yellow)
Beast Mode (Yellow) from $0.20
If you've intimidated this turn, this gets +2{p}.
Lay Down the Law
Lay Down the Law from $0.20
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.20
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.20
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.20
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Rising Power (Yellow)
Rising Power (Yellow) from $0.20
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.20
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from $0.20
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Overcome Adversity
Overcome Adversity from $0.20
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity from $0.20
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity from $0.20
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) from $0.20
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Rising Speed (Red)
Rising Speed (Red) from $0.20
If you've drawn a card this turn, this gets go again.
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