Pound Town (Yellow)
Pound Town (Yellow) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pound Town (Red)
Pound Town (Red) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Mighty Windup (Red)
Mighty Windup (Red) from $0.10
Instant -- Discard this: Create a Might token.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.10
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Flat Trackers
Flat Trackers from $0.10
Action -- Destroy this: Create an Agility token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) from $0.10
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Concuss (Yellow)
Concuss (Yellow) from $0.10
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Deathmatch Arena
Deathmatch Arena $164.95
Legendary (You may only have 1 Deathmatch Arena in your deck.) Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
Fatal Engagement (Yellow)
Fatal Engagement (Yellow) from $0.10
Play this only if an attack action card is defending this chain link. Target attack gets +4{p}.
Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Blue)
Beast Mode (Blue) from $0.10
If you've intimidated this turn, this gets +2{p}.
Wild Ride (Yellow)
Wild Ride (Yellow) $0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Wage Might (Blue)
Wage Might (Blue) from $0.10
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.10
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.10
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.10
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Vigor Girth
Vigor Girth from $0.10
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.10
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Power (Yellow)
Rising Power (Yellow) from $0.10
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.10
If you've drawn a card this turn, this gets +1{p}.
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