Wage Might (Blue)
Wage Might (Blue) from $0.20
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.20
Instant -- Discard this: Create a Vigor token.
Ticket Puncher
Ticket Puncher from $0.20
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sheltered Cove
Sheltered Cove from $0.20
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.
Rising Speed (Yellow)
Rising Speed (Yellow) from $0.20
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) from $0.20
If you've drawn a card this turn, this gets go again.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.20
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) from $0.20
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Reinforce the Line (Blue)
Reinforce the Line (Blue) $0.20
Target defending attack action card gets +2{d}.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $0.25
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
High Riser
High Riser $1.25
Once per Turn Action -- [3 - Resources]: AttackIf you've drawn a card this turn, this gets +1POWER.
Wild Ride (Yellow)
Wild Ride (Yellow) $0.20
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Vigor Girth
Vigor Girth from $0.20
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.20
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Energy (Yellow)
Rising Energy (Yellow) from $0.20
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
Rising Energy (Blue) from $0.20
If you've drawn a card this turn, this costs {r} less to play.
Rally the Rearguard (Blue)
Rally the Rearguard (Blue) $0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pound Town (Red)
Pound Town (Red) from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $0.20
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
Lead with Power (Yellow) from $0.20
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
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