Washed Up Wave
Washed Up Wave $0.20
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Thiev'n Varmints
Thiev'n Varmints $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) from $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Blue)
Restless Bones (Blue) from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Peg Leg
Peg Leg $0.20
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) from $0.20
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Nettling Shot
Nettling Shot $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater
Mutiny on the Swiftwater $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Battalion Barque
Mutiny on the Battalion Barque $0.20
When this attacks, you may put a gold counter on Treasure Island.
Light Fingers
Light Fingers $0.20
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Yellow)
Jittery Bones (Yellow) from $0.20
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Helmsman's Peak
Helmsman's Peak $0.20
When this is put into your graveyard from anywhere, gain 1{g}.
Head Shot (Yellow)
Head Shot (Yellow) $0.20
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Goldwing Turbine (Blue)
Goldwing Turbine (Blue) from $0.20
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
Gold Hunter Marauder
Gold Hunter Marauder $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Lightsail
Gold Hunter Lightsail $0.20
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Gold Hunter Ketch
Gold Hunter Ketch $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
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