Bastion of Duty
Bastion of Duty $0.75
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Guide
Civic Guide $0.35
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Blue)
Throttle (Blue) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Redwood Hammer
Redwood Hammer $0.35
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
Disable (Blue)
Disable (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Autumn's Touch (Blue)
Autumn's Touch (Blue) $0.25
Bone Basher
Bone Basher $0.25
Star Fall
Star Fall $0.20
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
On a Knife Edge
On a Knife Edge $0.20
Beast Mode
Beast Mode $0.20
Sold out
Energy Potion
Energy Potion $0.75
Instant -- Destroy this: Gain {r}{r}
Thrust
Thrust $0.20
En Garde
En Garde $0.20
Sold out
Healing Potion
Healing Potion $0.75
Action -- Destroy this: Gain 2{g}. Go again
Throttle (Red)
Throttle (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Thrive
Thrive $0.55
If an attack would gain {p} this turn, instead it gains that much plus 1. Go again
Hala Goldenhelm
Hala Goldenhelm $0.25
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