Redwood Hammer
Redwood Hammer $0.35
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
Disable (Blue)
Disable (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Throttle (Blue)
Throttle (Blue) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Bone Basher
Bone Basher $0.25
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.35
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Civic Guide
Civic Guide $0.55
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Autumn's Touch (Blue)
Autumn's Touch (Blue) $0.25
On a Knife Edge
On a Knife Edge $0.20
Beast Mode
Beast Mode $0.20
Sold out
Energy Potion
Energy Potion $0.75
Instant -- Destroy this: Gain {r}{r}
En Garde
En Garde $0.20
Sold out
Healing Potion
Healing Potion $0.75
Action -- Destroy this: Gain 2{g}. Go again
Thrust
Thrust $0.20
Hala Goldenhelm
Hala Goldenhelm $0.25
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.20
When this hits, your next attack this turn gets +1{p}. Go again
Firewall (Red)
Firewall (Red) $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Thrive
Thrive $0.55
If an attack would gain {p} this turn, instead it gains that much plus 1. Go again
Wrecking Ball
Wrecking Ball $0.15
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