Twintek Charging Station
Twintek Charging Station $3.95
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Clamp Press (Rainbow Foil)
Clamp Press (Rainbow Foil) $3.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clamp Press
Clamp Press $1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Construct Bank Breaker
Construct Bank Breaker $2.95
If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. (Flip this and put the transformed cards under it.)Go again
Breakwater Undertow (Rainbow Foil)
Breakwater Undertow (Rainbow Foil) $0.95
Attack Reaction -- Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally.Blade Break (When the combat chain closes, if this defended, destroy it.)
Graven Justacorpse (Rainbow Foil)
Graven Justacorpse (Rainbow Foil) $1.95
Instant -- Destroy this: Discard a card. Gain [1 Resources] equal to its pitch value.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Tricorn of Saltwater Depth (Rainbow Foil)
Tricorn of Saltwater Depth (Rainbow Foil) $1.95
When this defends, you may discard a card with watery grave. If you do, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Line It Up (Rainbow Foil)
Line It Up (Rainbow Foil) $10.95
Your next arrow attack this turn gets +3POWER.You may turn a face-down arrow in your arsenal face-up. If you do, put an aim counter on it.
Stone Rain (Rainbow Foil)
Stone Rain (Rainbow Foil) $11.95
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
Give and Take
Give and Take $1.95
Whenever Give and Take is defended by an action card, you may put an action card with cost less than Give and Take's [Power] from your graveyard on top of your deck.
Standing Ovation
Standing Ovation $1.95
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Crumble to Eternity (Rainbow Foil)
Crumble to Eternity (Rainbow Foil) $12.95
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Mangle
Mangle $0.95
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1 [Defense] counter on it.
Unforgetting Unforgiving (Rainbow Foil)
Unforgetting Unforgiving (Rainbow Foil) $4.95
Jarl Specialization (You may only have this in your deck if your hero is Jarl.)When this defends, if the attacking hero controls an equipment with a -1DEFENSE counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase.
Unforgetting Unforgiving
Unforgetting Unforgiving $2.95
Jarl Specialization (You may only have this in your deck if your hero is Jarl.)When this defends, if the attacking hero controls an equipment with a -1DEFENSE counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase.
Frozen to Death (Rainbow Foil)
Frozen to Death (Rainbow Foil) $10.95
Ice Fusion (As an additional cost to play this, you may reveal an Ice card from your hand.) If this was fused, you may destroy an equipment with a -1DEFENSE counter. You may create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)
Tectonic Crust (Rainbow Foil)
Tectonic Crust (Rainbow Foil) $1.25
When this defends together with an Earth card, create a Seismic Surge token.Temper (When the combat chain closes, if this defended, put a -1ARMOR counter on it, then if it has 0DEFENSE, destroy it.)
Ollin Ice Cap (Rainbow Foil)
Ollin Ice Cap (Rainbow Foil) $1.95
When this defends together with an Ice card, create a Frostbite token under the attacking hero's control.Blade Break (When the combat chain closes, if this defended, destroy it.)
Summit, the Unforgiving (Rainbow Foil)
Summit, the Unforgiving (Rainbow Foil) $1.95
Once per Turn Action — [6 Resources]: AttackWhen this hits a hero, create a Frostbite token in their exposed head, chest, arms, or legs zone.Heavy - If this is the only card equipped to your weapon zones, it gets +2POWER.
Jarl Vetreidi (Rainbow Foil)
Jarl Vetreidi (Rainbow Foil) $3.95
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
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