Pre-Constructed Deck Singles
Melody, Sing-along
$0.75
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chokeslam (Blue)
$0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Disable (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
$0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
$0.25
You may have any number of Chivalry in your deck.
Whenever you protect another hero, create a Might token.
Zipper Hit (Yellow)
$0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Lightning Press (Blue)
$0.25
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Seeds of Strength (Yellow)
$0.20
Create 2 Might tokens.
Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Concuss (Red)
$0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Drive Brake (Rainbow Foil)
$4.95
Whenever you banish a Hyper Driver from boosting, remove a -1DEFENSE counter from this.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Fist Pump (Rainbow Foil)
$1.95
Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Puffer Jacket (Rainbow Foil)
$2.95
Non-token Hyper Drivers you control enter the arena with an additional steam counter.Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Breaker Helm Protos (Rainbow Foil)
$4.95
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Twintek Charging Station (Rainbow Foil)
$5.95
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again