Pre-Constructed Deck Singles
Hide Tanner (Rainbow Foil)
$1.95
When you discard a random card with 6 or more POWER, you may destroy this. If you do, create 2 Might tokens.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Run Roughshod (Rainbow Foil)
$13.95
Play this only if you've discarded a card with 6 or more POWER this turn.
Strength Rules All (Rainbow Foil)
$2.95
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with POWER less than the damage dealt this way.
Strength Rules All
$1.75
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with POWER less than the damage dealt this way.
Solar Plexus (Rainbow Foil)
$1.95
Instant — Destroy this, banish a card from your soul: Yellow cards cost you [1 - Resource] less to play this turn.
Bracers of Bellona's Grace (Rainbow Foil)
$1.75
When this defends, you may charge your hero's soul. If a yellow card is charged this way, create a Courage token.Blade Break (When the combat chain closes, if this defended, destroy it.)
Helm of Halo's Grace (Rainbow Foil)
$5.95
When this defends, you may charge your hero's soul. If a yellow card is charged this way, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Saving Grace (Rainbow Foil)
$12.95
As an additional cost to play Saving Grace, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)If you've charged this turn, target attack gets -2 POWER.
Heavy Industry Surveillance (Rainbow Foil)
$0.95
When this defends, you may banish the top card of your deck. If it's a Mechanologist card, this gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Heavy Industry Ram Stop (Rainbow Foil)
$0.95
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Heavy Industry Power Plant (Rainbow Foil)
$0.95
Action — [1 Resource], destroy this: Whenever you Boost this turn, gain [1 Resource]. Go againTemper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
Heavy Industry Gear Shift (Rainbow Foil)
$0.95
Action — Destroy this: Banish the top 2 cards of your deck. Gain 1 action point for each Mechanologist card banished this way.Battleworn (When the combat chain closes, if this defended, put a -1[Defense] counter on it.)
Fast and Furious (Rainbow Foil)
$9.95
BoostIf you've cranked this turn, this gets +1[Power].When this is banished from Boosting, put a steam counter on an item you control with crank.
Fast and Furious
$8.95
BoostIf you've cranked this turn, this gets +1[Power].When this is banished from Boosting, put a steam counter on an item you control with crank.
Cerebellum Processor (Rainbow Foil)
$4.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Once per Turn Action — 0:/ Draw a card.
Predatory Streak (Blue)
$0.25
Create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Predatory Streak (Yellow)
$0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn.
Go again
Blessing of Qi (Red)
$0.35
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.