Pre-Constructed Deck Singles
Bracken Rap (Yellow)
$0.20
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Log Fall (Red)
$0.25
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
$0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Bracken Rap (Red)
$0.25
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Brimming Blade
$8.95
Sharpen target sword you control twice. (Put two +1POWER counters on it. Remove all +1POWER counters from it at end of turn.)Go again
Hunter's Klaive (Armory Deck)
$2.95
Once per Turn Action — [2 Resources]: Attack. Go againWhen this hits a hero, mark them.Piercing 1 (If this is defended by an equipment, this gets +1Power)
Fist Pump (Rainbow Foil)
$1.95
Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Puffer Jacket (Rainbow Foil)
$2.95
Non-token Hyper Drivers you control enter the arena with an additional steam counter.Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Breaker Helm Protos (Rainbow Foil)
$3.95
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Twintek Charging Station (Rainbow Foil)
$5.95
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Twintek Charging Station
$3.95
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Clamp Press (Rainbow Foil)
$1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clamp Press
$0.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Construct Bank Breaker
$0.95
If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. (Flip this and put the transformed cards under it.)Go again
Breakwater Undertow (Rainbow Foil)
$0.75
Attack Reaction -- Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally.Blade Break (When the combat chain closes, if this defended, destroy it.)
Tricorn of Saltwater Depth (Rainbow Foil)
$1.95
When this defends, you may discard a card with watery grave. If you do, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Standing Ovation
$0.95
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Unforgetting Unforgiving (Rainbow Foil)
$2.95
Jarl Specialization (You may only have this in your deck if your hero is Jarl.)When this defends, if the attacking hero controls an equipment with a -1DEFENSE counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase.