Chokeslam (Blue)
Chokeslam (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crash Down (Yellow)
Crash Down (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector $0.25
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Proto Base Legs
Proto Base Legs $0.20
Proto Base Arms
Proto Base Arms $0.20
Proto Base Chest
Proto Base Chest $0.20
Proto Base Head
Proto Base Head $0.20
Lightning Press (Blue)
Lightning Press (Blue) $0.25
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Fry (Yellow)
Fry (Yellow) $0.20
Go again
Lightning Surge (Red)
Lightning Surge (Red) $0.25
If this was played from arsenal, it gets go again.
Seeds of Strength (Yellow)
Seeds of Strength (Yellow) $0.20
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Predatory Streak (Blue)
Predatory Streak (Blue) $0.25
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Qi (Blue)
Blessing of Qi (Blue) $0.25
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Predatory Streak (Yellow)
Predatory Streak (Yellow) $0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) $0.20
Go again
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