Pre-Constructed Deck Singles
Apocalypse Automaton
$0.35
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
$0.25
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
$0.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
$0.95
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Spark Spray (Blue)
$0.25
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Spark Spray (Yellow)
$0.20
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Static Shock (Yellow)
$0.20
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Zipper Hit (Red)
$0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
$0.35
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Rapid Fire
$0.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)