(PRE-ORDER) Super Slam Singles
Super Slam Singles are now available for Pre-Order!
Super Slam Pre-Orders will ship out on release day, Friday September 26th, 2025
Super Slam Pre-orders can be picked up IN Shop during Pre-Release Week Retail Hours starting at 3pm on Friday, Sept 19th.

Tough Leather Boots
from $0.25
If you control a Toughness and a Vigor token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Toby Jugs
$0.25
When this defends, you may pay {r}. If you do, it gets +2{d} this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

To Be Continued...
$0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first time you would be dealt damage each turn, prevent 1 of that damage.

The Suspense is Killing Me
$0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
Your first attack each turn gets +1{p}.

Tension in the Air (Yellow)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.

Tension in the Air (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.

Tension in the Air (Blue)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +2{p}.

Take That! (Yellow)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.

Take That! (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.

Take That! (Blue)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.

Strong Stomach for Adversity
from $0.25
If you control a Confidence and a Might token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Stand Strong
from $0.25
Action -- {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Small Problem
from $0.25
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy an aura they control.

Short Shrift
from $0.25
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, they discard a card.

Shoot Your Mouth Off (Yellow)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.

Shoot Your Mouth Off (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.

Shoot Your Mouth Off (Blue)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.

Rough Up (Yellow)
from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.

Rough Up (Red)
from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.