Super Slam Singles
Time Flies When You're Having Fun
from $0.35
The next time an attack action card hits a hero this turn, you may destroy an aura they control.
If this was played from arsenal, the next attack action card you play this turn gets +3{p}.
Go again
Cut Off at the Knees
from $0.25
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy the top 3 cards of their deck."
A Good Clean Fight
from $0.25
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)
Virtuoso Bodice (Cold Foil)
$1.95
When this defends, you may remove a suspense counter from an aura you control. If you do, gain {r}{r}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Good Natured Brutality (Extended Art)
$9.95
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Cries of Encore (Extended Art)
$15.95
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
The Suspense is Killing Me
$0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
Your first attack each turn gets +1{p}.
Strong Stomach for Adversity
from $0.20
If you control a Confidence and a Might token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Shoot Your Mouth Off (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Mightybone Knuckles
from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {g} than each other hero. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Give 'Em a Piece of Your Mind (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Dramatic Pause (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters the arena, target defending action card gets +3{d} this chain link.
Dig In (Red)
from $0.25
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Cheers!
from $0.20
Go again
When this enters or leaves the arena, the crowd cheers you.
At the start of your turn, destroy this.
Bask in Your Own Greatness (Red)
from $0.25
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.