Super Slam Singles
Arrogant Showboating
from $0.20
Create a Might token for each defending card controlled by an opponent on the combat chain.
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Lyath Goldmane (Marvel)
$44.95
The base {p} and {d} of cards you control are halved, rounded up. (5 becomes 3.)
Instant -- {r}{r}, {t}: The crowd boos you. Defending action cards you control get +1{d} this turn.
Whenever the crowd boos you, create a Might token.
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Hinewhitu, Hautipua (Marvel, Alternate Art)
$699.95
Instant -- {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control.
Whenever the crowd cheers you, create a Confidence token.
Turn Heads
from $0.55
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Tame the Beastly Behavior
from $0.35
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, put a card from their arsenal on the bottom of their deck.
Rip Up Their Virtues
from $0.55
Destroy up to 3 Toughness tokens. Create a Might token for each token destroyed this way.
Virtuoso Bodice (Cold Foil)
$10.95
When this defends, you may remove a suspense counter from an aura you control. If you do, gain {r}{r}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Channel the Tranquil Domain (Extended Art)
$11.95
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Who's the Tough Guy? (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
$0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
from $0.25
Your next attack this turn gets +2{p}.
The crowd boos you.
Go again
Turn the Crowd Grateful (Red)
from $0.25
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, the crowd cheers you.
Toby Jugs
$0.20
When this defends, you may pay {r}. If you do, it gets +2{d} this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
To Be Continued...
$0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first time you would be dealt damage each turn, prevent 1 of that damage.
Tension in the Air (Yellow)
from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Tension in the Air (Blue)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +2{p}.
Take That! (Yellow)
from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Blue)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Shoot Your Mouth Off (Yellow)
from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Blue)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.