Swindler's Grift (Red) (Treasure Pack)
Swindler's Grift (Red) (Treasure Pack) ¥400
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swiftwater Sloop (Blue) (Treasure Pack)
Swiftwater Sloop (Blue) (Treasure Pack) ¥1,900
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
Swiftwater Sloop (Yellow) (Treasure Pack) ¥600
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
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Gold Hunter Ketch (Treasure Pack)
Gold Hunter Ketch (Treasure Pack) ¥200
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
Gold Hunter Marauder (Treasure Pack) ¥400
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
Golden Tipple (Red) (Treasure Pack)
Golden Tipple (Red) (Treasure Pack) ¥2,300
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again
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Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) ¥400
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) ¥2,800
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Not So Fast (Treasure Pack)
Not So Fast (Treasure Pack) ¥1,000
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) ¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Washed Up Wave (Treasure Pack)
Washed Up Wave (Treasure Pack) ¥1,700
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Unicycle (Treasure Pack)
Unicycle (Treasure Pack) ¥13,900
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Washed Up Wave
Washed Up Wave ¥100
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) ¥100
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) ¥100
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Blue)
Restless Bones (Blue) ¥100
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) ¥100
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Nettling Shot
Nettling Shot ¥100
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
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