Bright Lights Singles
Liquid-Cooled Mayhem (Blue)
from $0.25
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Sentry Base Head
from $0.25
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
from $0.25
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Steam Canister
from $0.20
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Re-Charge! (Blue)
from $0.25
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again
Overload Script
$0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Evo Sentry Base Legs
from $0.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Backup Protocol: BLU
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
Scrap Hopper (Blue)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Evo Sentry Base Chest
from $0.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out
Evo Steel Soul Tower (Marvel)
$49.95
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Evo Steel Soul Controller (Marvel)
$44.95
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Charging Rods
from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: Create a Quicken token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Data Link (Red)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Data Link (Blue)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Big Bertha (Red)
from $0.25
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.