Bright Lights Singles
Expedite (Blue)
from $0.25
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Thruster
from $0.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Charging Rods
from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: Create a Quicken token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Dumpster Dive (Red)
from $0.25
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Evo Steel Soul Tower (Marvel)
$49.95
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Scrap Compactor (Red)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Data Link (Red)
from $0.25
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Torque Tuned (Red)
from $0.35
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Hopper (Red)
from $0.35
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Evo Zoom Call
from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
When this is equipped, you may banish a card from your hand. If you do, draw a card.
Evo Buzz Hive
from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
When this is equipped, gain {r}.
Crankshaft (Blue)
$0.25
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Bull Bar (Red)
from $0.35
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Evo Steel Soul Processor (Marvel)
$54.95
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Security Script
$0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Blue)
from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Re-Charge! (Yellow)
from $0.20
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Mechanical Strength (Blue)
from $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.