Evo Scatter Shot
Evo Scatter Shot $2.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Evo Rapid Fire
Evo Rapid Fire $2.95
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Engine Room
Evo Engine Room from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $29.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
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Terminator Tank (Extended Art)
Terminator Tank (Extended Art) $29.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Torque Tuned (Red)
Torque Tuned (Red) from $0.35
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Security Script
Security Script $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Re-Charge! (Yellow)
Re-Charge! (Yellow) from $0.20
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Mini Forcefield (Red)
Mini Forcefield (Red) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
Hadron Collider (Yellow) from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue) from $0.25
Your next Mechanologist attack this turn gets +2{p}. Go again
Evo Cogspitter
Evo Cogspitter from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Bull Bar (Red)
Bull Bar (Red) from $0.35
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) $41.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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War Machine (Extended Art)
War Machine (Extended Art) $34.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Soup Up (Yellow)
Soup Up (Yellow) from $0.25
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Lay Waste (Red)
Lay Waste (Red) from $0.25
Boost This can't be defended by equipment.
Evo Energy Matrix
Evo Energy Matrix $1.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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