Spell Fray Leggings
Spell Fray Leggings $0.75
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Colossal Bearing (Red)
Colossal Bearing (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Spell Fray Tiara
Spell Fray Tiara $0.75
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Terra
Terra $0.95
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
Toughen Up
Toughen Up $0.20
Flex Claws (Red)
Flex Claws (Red) $0.35
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Timesnap Potion
Timesnap Potion $0.20
Action -- Destroy this: Gain 2 action points.
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Firewall (Red)
Firewall (Red) $0.35
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Evo Tekloscope
Evo Tekloscope $0.25
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Star Fall
Star Fall $0.20
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Aurora
Aurora $0.45
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Dodge
Dodge $0.20
Qi Unbound (Red)
Qi Unbound (Red) $0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Ira, Crimson Haze
Ira, Crimson Haze $0.25
Your second attack each turn gets +1{p}.
Potion of Strength
Potion of Strength $0.20
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion $0.35
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) $0.25
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Throttle (Yellow)
Throttle (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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