Super Slam Singles
Adaptive Alpha Mold
from $14.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
New Horizon
from $7.95
If you have a face-up card in your arsenal, you have an additional arsenal zone.
When this is destroyed, destroy all cards in your arsenal.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Bully Tactics
from $0.75
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Vigorous Smashup (Blue)
from $0.25
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Unexpected Backhand (Blue)
from $0.25
When you win a clash revealing this, deal 1 damage to the other hero.
Offensive Behavior
from $0.25
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.
Two Steps Ahead
from $0.35
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
No Hero Stands Alone
from $0.55
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.)
When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Tough Smashup (Red)
from $0.25
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Goon Beatdown
from $0.25
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Full of Bravado (Blue)
from $0.25
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Comeback Kid (Red)
from $0.35
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
Hungry for More
from $0.75
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.
Edge of Their Seats (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Sadistic Scowl
from $0.25
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again
Hit the Gas
from $0.55
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Rough Up (Red)
from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.