Vigorous Smashup (Red)
Vigorous Smashup (Red) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cheap Shot
Cheap Shot from $0.20
If you've been booed this turn, you may play this as though it were an instant. Deal 2 damage to target hero unless they discard a card.
Wee Wrecking Ball
Wee Wrecking Ball from $0.20
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Edge of Their Seats (Blue)
Edge of Their Seats (Blue) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Golden Galea
Golden Galea $2.95
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Authority of Ataya
Authority of Ataya from $249.95
Legendary (You may only have 1 Authority of Ataya in your deck.) When this is pitched, defense reaction cards cost opponents an additional {r} to play this turn.
High Pitched Howl (Red)
High Pitched Howl (Red) from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Dig In (Yellow)
Dig In (Yellow) from $0.20
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Visit the Boneyard
Visit the Boneyard from $0.25
Put a card with 6 or more {p} from your graveyard on top of your deck. Create a Vigor token.
Unexpected Backhand (Blue)
Unexpected Backhand (Blue) from $0.20
When you win a clash revealing this, deal 1 damage to the other hero.
Revolting Gesture
Revolting Gesture from $0.20
Your next attack this turn gets +3{p}. Create a Might token. Go again
Power Play (Blue)
Power Play (Blue) from $0.20
If this was played from arsenal, it gets +5{p}.
Full of Bravado (Blue)
Full of Bravado (Blue) from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hungry for More
Hungry for More from $0.75
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, gain 3{g}.
Tough Smashup (Red)
Tough Smashup (Red) from $0.20
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Act of Glory (Blue)
Act of Glory (Blue) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Truth or Trickery
Truth or Trickery from $0.25
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
No Tall Tales
No Tall Tales from $0.55
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Gallow, End of the Line
Gallow, End of the Line $0.55
Action -- {r},{t}: Attack Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Act of Glory (Red)
Act of Glory (Red) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +6{p}.
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