High Seas Singles

Saltwater Swell (Red)
from $0.45
When this attacks, reveal the top card of your deck. If it's blue, pitch it.
Go again

Regain Composure
from $0.25
Your next attack this turn gets +1{p} and "When this hits, {u} your hero."
Go again

Pinion Sentry
from $0.25
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.

Pilfer the Wreck (Yellow)
from $0.25
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.

Pilfer the Wreck (Red)
from $0.25
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.

Pilfer the Wreck (Blue)
from $0.25
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.

Paddle Faster
from $0.45
When this attacks, you may {t} an ally you control. If you do, this gets go again.

Monkey Powder
from $0.45
Your next arrow attack this turn gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Draw a card.
Go again

Lost in Transit
from $0.25
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.

Limpit, Hop-a-long
$0.20
Action -- {r}, {t}: Attack. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Kelpie, Tangled Mess
$0.20
Action -- {t}: Attack
Action -- {r}, {t}: {t} target hero or ally. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Jack Be Quick
from $0.45
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.

Jack Be Nimble
from $0.45
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
When this hits a hero, steal an item they control until the end of this action phase.

Hook
from $0.45
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets +1{p} this turn.
Go again

Hoist 'Em Up
from $0.45
When this defends, you may {t} an ally you control. If you do, this gets +1{d}.

HMS Kraken
from $0.25
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

Heave Ho!
from $0.45
Your next Pirate ally attack this turn gets overpower and "When this hits a hero, create a Gold token." (It can't be defended by more than 1 action card.)
Go again

Flying High (Yellow)
from $0.45
Your next attack this turn gets go again. If it's yellow, it gets +1{p}.
Go again

Flying High (Red)
from $0.45
Your next attack this turn gets go again. If it's red, it gets +1{p}.
Go again