High Seas Singles

Goldwing Turbine (Yellow)
from $0.25
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.

Goldwing Turbine (Red)
from $0.25
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.

Goldwing Turbine (Blue)
from $0.25
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.

Golden Tipple (Blue)
from $0.25
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.

Gold Hunter Lightsail
from $0.25
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.

Fish Fingers
$0.25
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Expedition to Horizon's Mantle
from $0.25
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Dreadfall Reach
from $0.25
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Blackwater Strait
from $0.25
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Azuro Keys
from $0.25
When this attacks, you may put a gold counter on Treasure Island.


Draw Back the Hammer
from $0.25
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Cloud Skiff (Yellow)
from $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Cloud Skiff (Red)
from $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Cloud Skiff (Blue)
from $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Chowder, Hearty Cook
$0.25
Action -- {t}: Attack
Instant -- {t}: Gain 1{g}
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Chart a Course (Yellow)
from $0.25
When this attacks, you may put a gold counter on Treasure Island.

Chart a Course (Red)
from $0.25
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
