Strike Gold (Blue)
Strike Gold (Blue) from $0.10
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Sky Skimmer (Yellow)
Sky Skimmer (Yellow) from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sky Skimmer (Red)
Sky Skimmer (Red) from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sirens of Safe Harbor (Yellow)
Sirens of Safe Harbor (Yellow) from $0.10
When this is put into your graveyard from anywhere, gain 1{g}.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Riggermortis
Riggermortis $0.10
Action -- {r}, {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Restless Bones (Yellow)
Restless Bones (Yellow) from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Red)
Restless Bones (Red) from $0.10
Action -- {r}{r}, {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Ravenous Rabble (Red)
Ravenous Rabble (Red) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Rally the Coast Guard (Yellow)
Rally the Coast Guard (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Perk Up
Perk Up from $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Peg Leg
Peg Leg $0.10
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) from $0.10
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Nimby (Blue)
Nimby (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Nettling Shot
Nettling Shot from $0.10
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater
Mutiny on the Swiftwater from $0.10
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Light Fingers
Light Fingers $0.10
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Yellow)
Jittery Bones (Yellow) from $0.10
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Goldwing Turbine (Red)
Goldwing Turbine (Red) from $0.10
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Gold Hunter Marauder
Gold Hunter Marauder from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
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