High Seas Singles
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Limpit, Hop-a-long (Marvel)
$19.95
Action -- {r}, {t}: Attack. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Swiftwater Sloop (Red) (Treasure Pack)
$12.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Golden Tipple (Yellow) (Treasure Pack)
$19.95
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Go again
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Battalion Barque (Blue) (Treasure Pack)
$9.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Battalion Barque (Yellow) (Treasure Pack)
$1.75
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Shifting Tides (Treasure Pack)
$5.75
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
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HMS Marlin (Treasure Pack)
$1.95
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Kraken (Treasure Pack)
$2.75
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
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HMS Barracuda (Treasure Pack)
$3.75
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Sunken Treasure (Treasure Pack)
$71.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
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Dead Threads (Treasure Pack)
$149.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Polly Cranka (Treasure Pack)
$109.95
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter.
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
Swindler's Grift (Yellow)
from $0.20
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Swindler's Grift (Blue)
from $0.20
Action -- {r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Strike Gold (Yellow)
from $0.20
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.
Strike Gold (Red)
from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Strike Gold (Blue)
from $0.20
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
Riggermortis
$0.20
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Restless Bones (Red)
from $0.20
Action -- {r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Rally the Coast Guard (Yellow)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.