High Seas Singles

On the Horizon (Red)
from $0.25
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again

Nimby (Yellow)
from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.


Nimby (Blue)
from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Nimblism (Yellow)
$0.25
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Nimblism (Blue)
$0.25
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Nettling Shot
from $0.25
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.

Mutiny on the Swiftwater
from $0.25
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.

Mutiny on the Battalion Barque
from $0.25
When this attacks, you may put a gold counter on Treasure Island.

Life for a Life (Red)
$0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Jittery Bones (Yellow)
from $0.25
Action -- {t}: Attack
Instant -- {t}: Gain 1{g}
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Jittery Bones (Red)
from $0.25
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again

Jittery Bones (Blue)
from $0.25
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Head Shot (Yellow)
$0.25
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Head Shot (Blue)
$0.25
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)